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Home > Development > Vulkan 1.3.214 is ready

Vulkan 1.3.214 is ready

One week after the release of Vulkan 1.3.214, the developers released another version bringing AMD vendor extension.


Rusen Gobel Rusen Gobel
May 18, 2022
2 min read
Vulkan 1.3.214 is ready

One of the rapidly rising 3D graphics APIs, Vulkan, has received a new update. Vulkan is currently being embraced by many game developers and 3D engine developers since it could deliver a huge performance boost over Microsoft’s DirectX 12 API in some cases. The developers have now pushed the 1.3.214 version just one week after the release of the 1.3.213 version.

Only one extension in the patch

Vulkan 1.3.214 is a rather small update that brings some bug fixes in addition to the AMD vendor extension. VK_AMD_shader_early_and_late_fragment_tests extension adds SPIR-V extension for allowing shaders to opt-in to allow early and late fragment tests. You can see the rest of the changes below:

  • Clarify protected queue creation language for slink:VkDeviceCreateInfo, slink:VkDeviceQueueCreateInfo, slink:VkDeviceQueueGlobalPriorityCreateInfoKHR, and slink:VkDeviceQueueInfo2
  • Add valid usage statements for usage and format features bits for resolve image commands
  • Add apiext:VK_KHR_depth_stencil_resolve dependency to apiext:VK_KHR_dynamic_rendering
  • Make some missing API dependencies explicit in XML Mark slink:VkSubresourceLayout2EXT as “returnedonly” in XML
  • Replace manual links in VK_KHR_ray_tracing_maintenance1 appendix
  • Add valid usage statement for pname:pipelinePropertiesIdentifier feature, and change a valid usage statement to refer to the pname:imageCompressionControlSwapchain feature rather than the related extension
  • Fix description of parameters defined by apiext:VK_EXT_depth_clip_control for slink:VkViewport
  • Add valid usage statements to slink:VkGraphicsPipelineCreateInfo banning graphics pipeline libraries having descriptors for other libraries
  • Add valid usage statements to slink:VkGraphicsPipelineCreateInfo and flink:vkCmdBindDescriptorSets allowing “NULL” set layouts with non-independent sets
  • Set “noautovalidity” attribute in XML for flink:vkGetPipelinePropertiesEXT::pname:pPipelineProperties 
  • Update apiext:VK_NV_device_diagnostics_config to add a new config bit
  • Clarify unsupported conservative point/line rasterization in slink:VkPipelineRasterizationConservativeStateCreateInfoEXT and in valid usage statements for slink:VkGraphicsPipelineCreateInfo 
  • Add missing “limittype” attributes to XML for slink:VkQueueFamilyProperties* and slink:VkFormatProperties* members
  • Improve XML “limittype” attribute of slink:VkPhysicalDeviceFragmentShadingRatePropertiesKHR::pname:maxFragmentShadingRateCoverageSamples for tool chain usage
  • Change description of link:VkPipelineLayoutCreateInfo::pname:flags now that there are flag bits reserved for the underlying type
  • Fix typos in slink:VkGraphicsPipelineCreateInfo valid usage statements
  • Move attribute settings used in commonvalidity includes inside valid usage blocks to generate correct validusage.json text

Last week’s update for Vulkan, 1.3.213 version, had brought 4 new extensions for AMD ray tracing support code in addition to error/bug fixes. You can also read the patch notes of last week’s update by following the link below:

Click here to read the full patch notes for Vulkan 1.3.213

See more Development News


Tags: Vulkan
Rusen Gobel

Rusen Gobel

Rusen Gobel is a news editor at Cloud7 News. With more than 10 years of experience, Rusen worked as a hardware and software news editor for technology sites such as Shiftdelete, Teknokolis, Hardware Plus, BT Haber. In addition, Rusen publishes consumer product reviews on his YouTube channel. While consumer electronics has been his main focus for years, now Rusen is more interested in WordPress and software development. He had contributed different web application projects in his professional career. Rusen had graduated from Istanbul University, department of Computer Engineering. Rusen has a very high passion for learning and writing for every kind of technology. That's why he has been working as a tech editor for more than ten years on several different technology magazines and online news portals.

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