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Home > Video Games > Godot 4.0 Alpha 8 released

Godot 4.0 Alpha 8 released

Godot is one of the best game engines in the market. With the latest unstable release, open-source game engine has new features and improvements.


Atalay Kelestemur Atalay Kelestemur
May 13, 2022
1 min read
Godot 4.0 Alpha 8 released

Popular game engine Godot has been one of the pioneers among the game developers from its release date. Godot is an open-source 3D game engine that also allows developers to create 2D games. Thanks to the Godot team, the engine has now nice improvements released with Godot 4.0 Alpha 8.

New features for Godot

Godot 4.0, the most hyped open-source gaming engine, is still on track for release. Vulkan rendering, OpenXR compatibility, and a slew of additional features have been added to Godot 4.0 in order to make it more competitive with commercial gaming engines.

Text-to-speech feature for all platforms is one of the highlights of Godot 4.0 Alpha 8. Speech Dispatcher is used as a device-independent layer for speech synthesis across Linux, macOS, HTML5, Windows, iOS, and Android for text-to-speech support.

Joypad events are separated

Reading and saving joypad events is now done in a separate thread on Linux, which is also beneficial with Godot 4.0 Alpha 8. This secondary thread for joypad events is used to avoid missing events that may have occurred whilst the main input thread is stuck.

Godot 4.0 Alpha 8 includes a lot of code refactoring and continues work-in-progress coding for OpenGL 3.x rendering capabilities. Although GL3 rendering functionality is not currently available, it is a viable alternative to the Vulkan API and OpenGL ES.

You can find more details and download Godot 4.0 Alpha 8 on GodotEngine.org.

See more Video Game News


Tags: Godot
Atalay Kelestemur

Atalay Kelestemur

Atalay Kelestemur is the Editor-in-Chief of Cloud7. Also, he is the Program Manager of AlmaLinux OS, an open-source, community-driven Linux operating system. He was most recently the chief editor of T3. Prior to that, he was the managing editor of BYTE. He also served as a software editor in PC World. Atalay Kelestemur has covered the technology industry since 1996, publishing articles in PC Net, IT Pro, Computer World, PC Life, CyberMag, and CIO magazines. Atalay Kelestemur is an information system security professional and his area of expertise includes Linux security, penetration testing, secure software development, malware removal, and computer forensics. Atalay Kelestemur is the author of Pardus 2011, Ubuntu, Windows 8, and Siber Istihbarat (Cyber Intelligence). Atalay graduated with a Bachelor's Degree in Maritime from Istanbul Technical University. He earned a master's degree in political science from Gedik University, where he wrote his thesis on The Importance of Cyber Intelligence on Public Security. Now he is working on his Ph.D. thesis on international trade, covering the cybersecurity threats and countermeasures on the maritime industry.

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